See some of what you'll make inside
LEVEL UP: Houdini is taught in a way that makes it easy to learn.
There's levels focused on theory (the information itself), there are levels focused on specific techniques in Houdini (the contexts, nodes and workflows), and then there are levels focused on specific projects (the Boss Battles!).
Below are some of my favorite Boss Battles that we create within the course (these are just a few of the ones in the program. If you want to see all lessons, that can be seen in the curriculum section later on the page)
These Boss Battle lessons aren't me quickly covering “detailed overviews” of finished networks.
They’re real recordings of me building each project start to finish, making decisions, and debugging problems as they come up.
Try each battle on your own first, or watch me work through it and see why every decision gets made.
BOSS BATTLE: Procedural Crystals

Final Result: Everything in the image created from scratch, node-by-node!
Topics Covered: Procedural Modeling, Scattering, Look Dev, Solaris, Karma Materials
Battle Lesson Length: 6+ Hours
BOSS BATTLE: Grass Landscape Environment

Final Result: Everything in the image created from scratch, node-by-node!
Topics Covered: Grass Modeling, Scattering + Instances, Karma Materials, Geometry
Battle Lesson Length: 5+ Hours
BOSS BATTLE: Blaster FX Simulations

Final Result: Everything in the image created from scratch, node-by-node!
Topics Covered: Simulation (POPS, Pyro) planning, sourcing, and rendering, Karma AOVs, Solaris FX setups + optimization & USD Caching and more
Battle Lesson Length: 4.5+ Hours
BOSS BATTLE: Environment FX Simulations

Final Result: Everything in the image created from scratch, node-by-node!
Topics Covered: Modeling, environment layout, camera animation, simulation (pyro), custom sourcing, custom velocity and simulation fields, Solaris Karma rendering, and more!
Battle Lesson Length: 5.5+ Hours
BOSS BATTLE: Desert Environment Landscape

Final Result: Everything in the image created from scratch, node-by-node!
Topics Covered: Prop modeling (grass, rocks, sticks), heightfields (custom VOPS), scattering, layout, camera animation, simulation (pyro), Solaris Karma rendering, and more!
Battle Lesson Length: 12.5+ Hours
But Boss Battles aren't all we do.
In addition to full projects made from scratch, we also cover in-depth the parts of Houdini that make great projects possible. Here are a few of my favorite sections ;)
Heightfields: Covered from Scratch

Topics Covered: Heightfields how they work, how to use them, modify them, and prepare full environments with them
Combined Length: 7.5+ Hours
Pyro Explosions!

Topics Covered: In addition to smoke, fire, and basic pyro. We extend that knowledge to learn full explosions. Covering forces, fields, volumes and controlling layered sourcing and more!
Combined Length: 3+ Hours
DOPS: Simulation Introductions

Topics Covered: In addition to covering the SOP based simulation tools, we dive into DOPS to understand how to set simulations up ourselves. We understand how to control and layer simulations to get full control over what we want to make!
Combined Length: 3+ Hours
Materials + Karma

Learning Houdini is great, but being able to render and bring your models and effects to life is the best part! In addition to rendering all of our projects from scratch, we also cover some of the fundamentals of materials, Houdini parameters, and setting up scalable and customization presets.
Lots and lots more!
This program is always expanding, and more sections are added regularly. If you have specific questions about what's included feel free to email me at william@wttrlabs.com or check out the full outline of the lessons later down this page!